![]() Just like in my other LPs, I'll spend a lot of time talking about why I make the moves I make. It will still be Deity difficulty, max barbarians, max # of enemy civs and so on, but this time the world will be maximum size and I'll be trying to win as early as possible by any means necessary. In the second game I'll take the gloves off and really play hard. I'll employ my preferred, general-purpose strategies and try to secure an elegant and efficient win, but I'll focus more on introducing the basics of the game and the principles of high-level play than on winning as big as possible. The first game will be Deity (max) difficulty, small world, maximum # of barbarians, maximum # of enemy civilizations. However, like those LPs, Ill be doing challenge runs on the hardest possible settings and demonstrating my fractactical genius by winning anyway. There wont be a story or art or characters to examine. Unlike my previous LPs of Fire Emblem: Blazing Sword and Fire Emblem: Binding Blade, this is obviously not an LP of a Fire Emblem game. My version is modded to restore the original AI, so despite being MGE this game will actually play mostly like vanilla Civ 2. One complaint about the MGE is that the AI was changed to be more or less permanently hostile, whereas in the original game negotiations with AI countries were often a key part of gameplay. Ill be playing the Multiplayer Gold Edition of Civ 2 since thats the only version I have that works on a modern computer. ![]() And the highest difficulties can present a tremendous challenge even to a fairly experienced player. Still, I think its a very interesting game and at least the first few hours can be a lot of fun. To name just a few: victory is in the bag 6 hours before it ends, random start position is critically important, and the highest difficulties are full of unpleasant nuisances. Now that Ive played through it many times and become very knowledgeable about the details of the games mechanics (and several other games in the series), the initial excitement has worn off. One of the most fun, engaging, and unique strategy games Id ever played. It took me four hours to even learn I could move troops diagonally, which was handy because some enemy cities and units are completely inaccessible without doing that. It came without an instruction manual (and the in-game help is incomplete, badly organized, often wrong, and generally unhelpful), so I had to figure out an extraordinarily complicated game by experiment, intuition, and trial-and-error. I got Civ 2 when it was already at least a decade old as an extra packaged with a game I actually wanted. Its probably not coincidence that its the first one I played. ![]() Since Im not fond of many of the later additions to the series (like culture victories, different national strengths and weaknesses, great people, etc.), this one is my favorite. It might even be fair to describe it as more a remake or improvement than a sequel. Later games in the series added more and more features and mechanics to an already extremely complex game, although Ive heard that Civilization 5 was a controversial simplification.ĭespite Sid Meier being relatively uninvolved with developing it, Civilization 2 is generally more similar to Civilization 1 than to Civ 3 or the later titles. As a general rule, games in this series are known for convoluted mechanics, deep strategy and tactics that allow a variety of playstyles, and for taking a very long time to win. One starts by founding a single city somewhere in a randomly generated world around 4000 BC and then controls every aspect of that nascent civilizations growth and development (from technological progress to government type to what sorts of buildings or wonders of the world are built to irrigation and road-building to which resources are exploited to diplomacy with all other civilizations in the world to military campaigns) up to the year 2000 AD or so. Typically the focus of the Civilization series is on massive, individual singleplayer games rather than on any sort of campaign or on multiplayer. The first one (Sid Meiers Civilization) more or less created the entire 4X (eXplore, eXpand, eXploit, eXterminate) genre of strategy games. Civilization is a series of turn-based strategy games, many of them developed by Sid Meier.
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